Week05 Reading Response

Prototyping is an important step in creative production. Normally, during the prototyping stage, the creators are looking to see how they can better improve their products, so that it is easier for the user to interact and utilize that particular product. At least that is the case in more forms of design, like industrial design. However, when prototyping for games, this process is a little different. When prototyping for a game, the creators are looking for ways to make the games more engaging, which can sometimes mean more difficult and challenging for the player. In gaming prototypes, designers are looking more so at stylistic choices, functionality of the game, and mood of the user in reaction to the game. Prototyping for games is essentially an eight step process starting with paper prototyping, and ends with complete game prototyping. By starting with a rough sketch for a prototype, the designers can solidify their ideas without getting too attached their initial ideas therefore allowing their concept to grow. Then the idea goes through physical prototypes, playable prototypes, art/sound prototypes, interface prototypes, code/technology prototypes, core game prototypes, and complete game prototypes. Paper, physical, and playable prototypes are essentially three different stages that determine how the user experiences the game, and how they feel about the game. They are testing for the same results but in different forms, so that the designers can see how to best improve the game. Interface and art/sound prototypes are testing the aesthetics of the game, and how everything look together on screen and the ambience of everything combined. Code and technology prototypes are testing to see how the game works on different platforms, whether or not the game works on all gaming systems, or if the game is suitable for different mobile devices. Core game and complete game prototypes are testing the games as a whole. Core game prototypes are testing how the players reacts to the game from beginning to finish, start menu to end credits. Lastly, complete game prototype is the final step for user testing, it is essentially core game prototype, but on a more finished level. Throughout your prototyping process, it is also important to document all of your findings: questions that may arise, answers to those questions, and next on your to do list.


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