Building off of the Environments and Objects projects, I am proposing to add a “play” element to these previous iterations. In the previous iterations of Misinterpretation, the viewer had no control over anything in the room. The room decided where the sculpture stood and where the light is placed. Not only that, but the room also had the ability to control what color light was shone on the sculptural object in the room. In creating Misinterpretation, we were trying to answer the question “how might we create a space that limits the information given to mislead viewers from what should be seen?”
In the Play iteration of this project, I have decided to change the power dynamic between the viewer and the room. The viewer now has the power to use the light as a tool to gather information from the object in the room. They can turn on or off the light source. They also have the ability to move the light around the object and to decide which filter to shine the light through. However, the viewer is still not in total control. When the viewer first enters the room, the room is in almost complete darkness. It is not until the viewer finds the light source that they start to gain control of the environment.
For this project, I was inspired by the Disney movie Atlantis, when Milo and Kida find the underwater cave and they have to use her light crystal to be able to read the information on the cave walls. Misinterpretation is also derived from the idea of sun dials in that depending on which direction the sunlight is coming from, you get different types of information. In creating this project, I hope to convey the idea that without being in control of the source, the viewer will be unable to gather all the information they decipher what is in front of them.
Instructions for Misinterpretation
- Viewer walks into a dimly lit room.
- Finds the free form light source in the corner of the room.
- Pick up the light from the handle
- Turn the light.
- Walk around the space until you find the object.
- Shine the light on the object.
- Rotate the light and move the light around the object.
- Explore the object using the light from all angles.
- When you feel satisfied that you’ve explored the whole piece place the light back to where you found it.
- Leave room.